Air combat IV v1.5
Added XBox control support
Added skin (livery) change, you can change ingame using Subtract key (numpad) or in the .ini of the jet or acquirement point
Some small fixes
XBox controls:
Hold left and right Shoulders to see/hide jet spawn menu, use A to spawn on air or use X to spawn on ground
A - Shoot rockets
X - Shoot cannon
Y - Release flares
DPad Down - Drop bombs
B - Eject/Exit/Enter jet
Left Thumb stick - Pitch and Roll
Left/Right Shoulder - Turn left or right
Left Trigger - slow down
Right Trigger - Accelerate
I believe that this config its cool to play :)
DLL Microsoft.Xna.Framework.dll MUST be inside gtaiv.exe or the game will crash, maybe you need to install this packet:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Download: GTA 4 Mods
News for jet model developers:
Now we have an vehicle extra auto toggle to be used when firing guns, you can set them in the jet_....ini file, this is the config:
[extra_0] <-- category that goes from 0 to 4, so we have five extra available
extraID=0 <-- ID of the extra in the car
initiallyEnabled=-1 <-- if will start On/Off
activateWhenFireCannon=1 <-- if will be toggled when firing cannon...
activateWhenFireRocket=-1 <-- ...rocket
activateWhenFireBomb=-1 <-- ...bomb
activateWhenReleaseFlares=-1 <-- ...or releasing flares
hotkey=-1 <-- hotkey to toggle manually
autoOffTime=500 <-- auto toggle time, this is like an timeout, if greater than 0 will toggle the extra to previous state after this amount of milliseconds
Now you can set an different livery (skin) to the jet start with, this new setting will be located in the jet_....ini file in the general category:
[general]
...
skin_count=0 <-- number of skins
skin=1 <-- skin to start with
Also you can set the starting skin in the acquirement point, in the file Jet_Spawn:
[jet_aquirement_1]
...
skin=1